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Alhambra box art
2003 Ranked #550

Alhambra

Tile-building strategy game where master builders acquire structures in different currencies to create an Alhambra complex. Paying the exact amount earns another turn, rewarding efficient spending and careful control of building majorities.

Family Games City Building Medieval Memory Open Drafting

Players

2-6

Play time

45-60 min

Age

8+

Complexity

2.1/5

Rating

7.03

Not enough signal Highly interactive Not enough signal

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Interaction 3.8/5

Highly interactive

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How it plays

How does it play?

Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA.

Core mechanisms

Key systems that shape the decisions players make.

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Granada, 1278. At the foot of the Sierra Nevada mountains, one of the most exciting and interesting project of the Spanish Middle Ages begins: the construction of the ALHAMBRA. The best master builders in the whole of Europe and Arabia want to demonstrate their skill. Employ the most suitable teams of builders and make sure that you always have enough of the right currency. Because no matter whether they are stonemasons from the north or horticulturalists from the south, they all want a proper wage and insist on their "native" currency. With their help towers can be constructed, gardens laid out, pavilions and arcades erected and seraglios and chambers built. In Alhambra, players are acquiring buildings to be placed within their Alhambra complex. The money in Alhambra comes in four different currencies and is available in the open money market. The 54 buildings of six types become available for purchase in the building market four at a time; one building is available in each of the four different currencies. On a player's turn, a player may 1) take money from the open money market, 2) purchase a building from the building market and either place it in his Alhambra or reserve, or 3) engage in construction and re-construction projects with buildings that have been placed in the player's Alhambra or reserve. The game rewards efficiency, as when a player purchases a building from the market for the exact amount of money, the player may take another turn. Players with the most buildings in each of the six building types in his Alhambra score in each of the scoring phases, and points are awarded for players' longest external "wall" section within their complex. The game ends when the building market can no longer be replenished from the building tile supply, and there is a final scoring, whereupon the player with the highest score wins. Integrates with: Alhambra: The Dice Game (a variant in which you can combine Alhambra buildings with Alhambra dice.)

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
45–60 min
Age
8+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
Dirk Henn

Artists

4
Jörg Asselborn Jo Hartwig Patricia Limberger Christof Tisch

Publishers

1
Queen Games