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Cardcassonne box art
Rich game profile

Cardcassonne

In Car(d)cassonne, players place their cards in different rows to increase the scoring for that row. Whether in the field, the city, the road or at the abbey, you must ensure that cards placed will earn you more points than your opponents. However, sooner or later, every player h...

Players

2-5

Time

30-45

Age

8+

Weight

1.75

Rating

6.29

Should this hit the table?

Quick read before the metadata.

Cardcassonne has a moderate level of direct confrontation and strategic depth. Players must frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not a major focus of the game. Overall, Cardcassonne has a good level of player interaction.

Teach 2.6

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Cardcassonne has a moderate level of direct confrontation and strategic depth. Players must frequently pay attention to and react to each other's actions. While there is some level of cooperation required, it is not a major focus of the game. Overall, Cardcassonne has a good level of player interaction.

Replay value

Cardcassonne offers a high degree of variability in each playthrough with its variable setups and multiple paths to victory. The presence of expansions adds new content and enhances gameplay. The game provides deep strategic possibilities and allows players to improve their tactics over time. It adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers justifies the investment. Overall, Cardcassonne has a strong replayability score of 8.1.

Luck profile

Cardcassonne has a moderate influence of luck. While random elements like card draws play a notable role in the game outcome, players have substantial ability to mitigate luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with player decisions being the primary determinant of the outcome.

Overview

What ABG knows about this game

In Car(d)cassonne, players place their cards in different rows to increase the scoring for that row. Whether in the field, the city, the road or at the abbey, you must ensure that cards placed will earn you more points than your opponents. However, sooner or later, every player has to claim one of these series of cards to get points. If you wait one more turn, there will probably be a greater number of cards in the row. By cons, it is possible that another player take the opportunity! You should be alert in this game stretched to wrenching choices.. Rebuild Carcassonne: one card at a time! The game is played over a number of rounds, with a number of cards per round, both based on the number of players - in a way that you get through the entire deck of cards. In each turn you either play your only meeple to the end of a row of cards to claim them, or play a card to a row matching the colour on the card. The first card played each round must be face down and does not have to follow suit. When all cards and meeples have been played for the round points are awarded for cards claimed. The different types of cards score in different ways: People cards - add up their printed values and multiply with the number of people cards. Then remove cards from game. Animal cards - compare the number of animals to the reference card for points. Keep cards in front of you. Animals of the same type claimed in previous rounds are also counted. Building cards - are placed facedown under the chest token until the end of the game. Points are awarded for sets of colours. Colour-mismatched cards can be discarded for 10 points each or add to a collection of animals/buildings. Dragon/fairy cards - score 10 points each and are removed from game.

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Credits

People and publishers

Designers

2
Karl-Heinz Schmiel Klaus-Jürgen Wrede

Artists

1
Claus Stephan

Publishers

1
Hans im Glück

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