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Cardcassonne box art
2009 Ranked #4,377

Cardcassonne

This card-placement game has players build scoring rows of fields, cities, roads, and abbeys. Waiting for a richer row risks letting another player claim it first.

Family Games Card Game City Building Open Drafting Set Collection

Players

2-5

Play time

30-45 min

Age

8+

Complexity

1.75/5

Rating

6.29

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.6/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Car(d)cassonne, players place their cards in different rows to increase the scoring for that row. Whether in the field, the city, the road or at the abbey, you must ensure that cards placed will earn you more points than your opponents.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Car(d)cassonne, players place their cards in different rows to increase the scoring for that row. Whether in the field, the city, the road or at the abbey, you must ensure that cards placed will earn you more points than your opponents. However, sooner or later, every player has to claim one of these series of cards to get points. If you wait one more turn, there will probably be a greater number of cards in the row. By cons, it is possible that another player take the opportunity! You should be alert in this game stretched to wrenching choices.. Rebuild Carcassonne: one card at a time! The game is played over a number of rounds, with a number of cards per round, both based on the number of players - in a way that you get through the entire deck of cards. In each turn you either play your only meeple to the end of a row of cards to claim them, or play a card to a row matching the colour on the card. The first card played each round must be face down and does not have to follow suit. When all cards and meeples have been played for the round points are awarded for cards claimed. The different types of cards score in different ways: People cards - add up their printed values and multiply with the number of people cards. Then remove cards from game. Animal cards - compare the number of animals to the reference card for points. Keep cards in front of you. Animals of the same type claimed in previous rounds are also counted. Building cards - are placed facedown under the chest token until the end of the game. Points are awarded for sets of colours. Colour-mismatched cards can be discarded for 10 points each or add to a collection of animals/buildings. Dragon/fairy cards - score 10 points each and are removed from game.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
3–5
Play time
30–45 min
Age
8+
Complexity
1.8/5
Credits and catalog connections

Credits

Designers

2
Karl-Heinz Schmiel Klaus-Jürgen Wrede

Artists

1
Claus Stephan

Publishers

1
Hans im Glück

Linked items

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