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Rise To Power box art
2014 Ranked #6,874

Rise To Power

A city-building card game in which companies extract energy and power districts to build influence. Exact payment rewards efficiency, while using a card’s exchange action sacrifices one opportunity to unlock another.

Strategy Games Card Game City Building Open Drafting Set Collection

Players

2-6

Play time

30-45 min

Age

12+

Complexity

2.34/5

Rating

6.32

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Rise to Power is a city-building strategy card game for 2-6 players, set in a futuristic world where companies compete to fulfill the world's power needs. The game is set in a futuristic world that has discovered an abundant source of energy, dubbed PRISM.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Rise to Power is a city-building strategy card game for 2-6 players, set in a futuristic world where companies compete to fulfill the world's power needs. The game is set in a futuristic world that has discovered an abundant source of energy, dubbed PRISM. Competing power companies are scrambling to extract as much PRISM as they can to increase their influence by powering districts and ultimately controlling the city's power needs. Activating a district card allows players to expand their power grid capabilities and also increases a company's influence. Instead of activating a district, a player could instead use the card's exchange ability to perform a powerful action at the cost of giving up the district, placed on The Exchange for others to take. Players take turn extracting PRISMs and using them to fulfill district contracts offered by the government. As players power districts, their play area will reflect the state of their city influence. When powering districts, players are rewarded for paying the exact amount, portraying efficiency and promoting careful planning. When a player activates their 8th district, the game enters the last round phase. At the end of the game, players with the highest influence points, earned by activated districts and their private agenda, are declared the winner.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
30–45 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Allen Chang Alannah Kearney

Artists

1
Nick H. Smith

Publishers

3
APE Games O Capturador Rule & Make

Linked items

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