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Red Rising box art
Rich game profile

Red Rising

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards)...

Players

1-6

Time

45-60

Age

14+

Weight

2.29

Rating

7.02

Should this hit the table?

Quick read before the metadata.

Red Rising has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Teach 2.1

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Red Rising has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other.

Replay value

Red Rising offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. The player interaction score is moderate. Red Rising scales well with different numbers of players without compromising its appeal or balance. While it may take some time to learn, it offers a good balance between easiness and depth. Overall, Red Rising has a strong replayability score of 7.925.

Luck profile

Red Rising has a moderate level of luck involved in the game. While random elements like card draws and dice rolls have a notable impact on the game outcome, players have a substantial ability to mitigate the effects of luck through strategic decisions and planning. The game strikes a balanced mix of luck and strategy, with neither element overpowering the other. Overall, luck plays a significant role, but player strategy and decisions also have a meaningful influence on the game outcome.

Overview

What ABG knows about this game

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds? Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit. —description from the publisher

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