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Red Rising box art
2021 Ranked #948

Red Rising

Hand-management strategy game where rival houses recruit followers and position them to rise in a future caste society. Each card's placement and color combinations build powerful synergies, so improving your hand can also reshape your opponents' options.

Strategy Games Card Game Novel-based End Game Bonuses Open Drafting

Players

1-6

Play time

45-60 min

Age

14+

Complexity

2.29/5

Rating

7.02

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Enter the futuristic universe of Red Rising, based on the book series by Pierce Brown featuring a dystopian society divided into fourteen castes. You represent a house attempting to rise to power as you piece together an assortment of followers (represented by your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds? Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that location's benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit. —description from the publisher

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1–4
Play time
45–60 min
Age
14+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Alexander Schmidt (II) Jamey Stegmaier

Artists

3
Miles Bensky Jacqui Davis Justin Wong

Publishers

1
Stonemaier Games

Linked items

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