Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Easier to teach
High replayability
Low interaction
Scales well
Light strategy
More strategic control
How it plays
How does it play?
Draft adjacent resource and building cards, convert permanent production into new construction, and assemble a compact city around high-value civic goals.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
Point City transforms Point Salad’s adjacent-card draft into a small engine-building city game. On a turn, take two orthogonally adjacent cards from a shared grid. Resource sides pay for buildings; once constructed, those buildings provide permanent production, bonuses, and points. Civic tokens reward particular patterns and multiply the value of a focused plan, while more than 150 distinct buildings keep the market and final skyline changing. The rules remain brisk, but deciding whether to collect flexible resources or claim a key building creates a satisfying arc in fifteen to thirty minutes.