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Key Market box art

Key Market

Players

2-4

Time

?-?

Age

12+

Weight

3.51

Rating

7.37

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The game Key Market has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to others' strategies and turns. However, there is a lower emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Key Market has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for players to improve their strategy over time. The player interaction score is average. Key Market scales well with different numbers of players without compromising its appeal or balance. It has a moderate easiness to learn, offering a balance between depth and accessibility. Overall, Key Market has a strong replayability score of 7.9.

Luck profile

Key Market has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Key Market has a relatively low influence of luck, making it a game that relies more on player decisions and strategy.

Overview

Key Market is the sixth game in the Key series of stand-alone games published by R&D Games set in the medieval lands of Keydom, with components in both English and German. The game is designed by David Brain, who was a playtester on some of the earlier Key games. The game is the first game published by R&D Games that has not been designed by Richard Breese. Richard this time takes on the role of developer and the game consequently has the same look and feel as the previous Key games, with artwork again by Juliet Breese plus its own set of ani-/vegi-/arti-meeples. Each player controls an extended family of workers. Over the course of two years, players will organise their workers in an attempt to turn their initial scanty resources into a thriving economic system. After an initial set up phase, the game is played over eight seasons. Each season has three distinct phases, during which players may take a variety of actions. The topography, weather, and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition, resources and luxuries may be bought and sold in the market, or gold and favours sought and acquired. Other workers may be sponsored to join the powerful guilds, where they will acquire skills as they gain promotion to become craftsmen or even the guild master. Turn order throughout the game is determined by the player’s position on the season track, which changes at the end of each season. At the end of the game, the player who has acquired the most gold will win the game. David Brain’s designer notes on the box sides conclude by stating that ‘Key Market is a reasonably intricate game. Some of the strategies that can be employed (particularly the effective use of the market) are not immediately apparent, and some of the Guild combinations do not look so devastating at first glance. But for those looking for a challenging medieval resource management/economic engine game, here you are.’ The game is for two to four players, with a game time of approximately 30 minutes plus 30 minutes per player. Key Market was released at the Essen Spiel in October 2010 as a limited edition of 900 copies. The game was reprinted in 2019.

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Credits

Designers

1
David Brain

Artists

1
Juliet Breese

Publishers

1
R&D Games