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Key Market (second Edition) box art
2019 Ranked #4,335

Key Market (second Edition)

This economic worker-placement game has families build a thriving system through eight changing seasons. Weather, markets, and guild promotions make scarce resources constantly shift in value.

Economic Farming Area Majority / Influence Area Movement

Players

2-4

Play time

Not listed

Age

12+

Complexity

3.27/5

Rating

7.44

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Originally released in 2010, designer David Brain and developer Richard Breese have now re-visited Key Market, adding four new guilds to the game and updating a number of the original guilds to give an even more challenging gaming experience.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Originally released in 2010, designer David Brain and developer Richard Breese have now re-visited Key Market, adding four new guilds to the game and updating a number of the original guilds to give an even more challenging gaming experience. All of the guilds have been re-evaluated based on ongoing playing experiences and comments, including the Key Worker guild. So you will find previous strategies may no longer be effective or possible. In Key Market, each player controls an extended family of workers. Over the course of two years, players will organize their workers in an attempt to turn their initial scanty resources into a thriving economic system. After an initial set up phase, the game is played over eight seasons. Each season has three distinct phases, during which players may take a variety of actions. The topography, weather, and seasons will influence the ability of workers to produce crops and livestock in the fields and luxuries in the villages. In addition, resources and luxuries may be bought and sold in the market, or gold and favors sought and acquired. Other workers may be sponsored to join the powerful guilds, where they will acquire skills as they gain promotions to become craftsmen or even the guild master. Turn order throughout the game is determined by the player’s position on the season track, which changes at the end of each season. At the end of the game, the player who has acquired the most gold will win the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
90 min
Age
12+
Complexity
3.3/5
Credits and catalog connections

Credits

Designers

1
David Brain

Artists

1
Juliet Breese

Publishers

1
R&D Games

Linked items

No published linked games yet.