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Merchants Of Amsterdam box art
2000 Ranked #2,710

Merchants Of Amsterdam

Economic majority game where merchants compete across commodity markets, colonies, and Amsterdam warehouses. Cards can be kept, discarded, or auctioned, so every draw must decide whether an action is more valuable for you or worth selling to a rival.

Strategy Games Economic Real-time Area Majority / Influence Auction/Bidding

Players

3-5

Play time

Not listed

Age

10+

Complexity

2.63/5

Rating

6.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Is Merchants of Amsterdam, players are attempting to be in first or second place majorities in a variety of categories throughout the game. These include commodity markets, trading colonies, and warehouses in Amsterdam.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Is Merchants of Amsterdam, players are attempting to be in first or second place majorities in a variety of categories throughout the game. These include commodity markets, trading colonies, and warehouses in Amsterdam. On a player's turn, that player draws three cards and decides how to resolve them for the turn. A player can either remove the card from the game, keep it for him or herself, or put it up for auction. The cards allow players to advance or place one of their markers in the various categories. There are also time-marker cards which, when drawn, move the game through various "historical" phases until the last which ends the game. The historical phases follow a period of time in the history of Amsterdam which can range from no effect, to scoring rounds for particular categories, to bonuses, and towards the end of the game to some penalties as wars begin to disrupt business markets. The unique twist in the game is that the game comes with a spring-driven auction clock to perform the Dutch auctions throughout the game. You start the clock and it ticks down as all of the players hold their hands ready close by. The idea is that as time passes the cost of the card lowers and it is simply an issue of who will pay for it first by slapping down on the clock and thus stopping it at a certain price.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
60 min
Age
10+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Reiner Knizia

Publishers

2
Jumbo Rio Grande Games

Linked items

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