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Silverton box art
1991 Ranked #2,630

Silverton

Railroad and mining economic game where entrepreneurs survey routes, open mines, and manipulate commodity markets. Profit depends on moving resources at the right moment, so every track and market decision must turn a boom into lasting wealth.

Strategy Games American West Economic Commodity Speculation Pick-up and Deliver

Players

1-6

Play time

Not listed

Age

12+

Complexity

3.24/5

Rating

7.11

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description by the publisher (2nd Ed.) Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation. Use your surveyor to plot your railroads and your prospector to find your mines.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description by the publisher (2nd Ed.) Set in the historic mining areas of Colorado, New Mexico, and Utah, Silverton is a game of railroading, mining, and commodity market manipulation. Use your surveyor to plot your railroads and your prospector to find your mines. Operate your empire of mines and railroads to position your gold, silver, and other commodities in the right market and at the right time to reap maximum profit. Contains a 17x22 mounted mapboard, Each player will have 32 wooden cubes and 8 wooden disks in one of the following colors. White, Green, Red, Yellow, Blue, Purple, 13 black 5/16" cubes for the price chart, 208 chips - in various colors, two decks, rules book, box and turn marker. User review: Players make money by building a network of railroads to deliver freight and passengers. They may also speculate on the price of precious metals by claiming mines and mills. To play: Each player chooses a color and takes possession of all the surveyors and prospectors of that color. How much money they begin with, in which city the players start, the number of surveyors and prospectors they begin with depends on the turn order and the number of players in the game. A game turn is divided into seven phases: First phase - The turn order cards are shuffled and dealt to the players. Second phase - Players may place prospectors and surveyors on the game board in turn order. Third phase - Disputes are resolved between players who placed surveyors in the same box on the game board. Fourth phase - Players pay for construction and claims made by their prospectors in turn order. Players can collect revenue for passenger cards and deliver and sell freight for up to two claims. Fifth phase - The dice are rolled to determine price changes for each mine. Sixth phase - Claims and passenger cards taken by the players are replaced. At the end of the sixth phase, it is determined whether anyone met the victory condition for the scenario chosen. Availability : The original Two Wolf version is long-since out of print, but the newer-released Mayfair has a wider distribution. The New Mexico expansion is available for the Two Wolf game, but the Mayfair version has the expansion included with the base game. Expanded by: Silverton New Mexico Expansion (Two Wolf version only, Mayfair version includes the expansion)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–6
Best with
1–4
Play time
180 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

2
Dori Smith Phillip John Smith

Artists

1
Ted Rose

Publishers

2
Mayfair Games Two Wolf

Linked items

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