Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Part of the crayon rail games, this game features unique timeline orchestrated by event cards and a distance warp to accommodate the vast distances of the Soviet Union region.
Core mechanisms
Key systems that shape the decisions players make.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Crayon Rail System
Draw transport routes directly on the board to build a connected network.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Part of the crayon rail games, this game features unique timeline orchestrated by event cards and a distance warp to accommodate the vast distances of the Soviet Union region. The game begins in the post WWII era, with players drawing rail lines and delivering loads wary of the inevitable fall of the Soviet Union. Build an empire from the Black Sea to the Baltic. Note that the "distance warp" feature was removed during playtesting, and the "inevitable fall" of the Soviet Union is not as inevitable as you would think if that card doesn't get drawn.