Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Part of Mayfair's line of train crayon-rail games. Here you can make deliveries to any part of the moon, which is why they used the double-hemisphere map.
Core mechanisms
Key systems that shape the decisions players make.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Crayon Rail System
Draw transport routes directly on the board to build a connected network.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Part of Mayfair's line of train crayon-rail games. Here you can make deliveries to any part of the moon, which is why they used the double-hemisphere map. You can connect from the edge of one map to the corresponding point on the other hemisphere's map. One addition to the events are meteors. When they strike, any rail connect to the point they strike or connecting to any of the 6 dots around that are destroyed. Other events include Decompression, Solar Flares, and Cosmic Rays.