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Lunar Rails box art
2003 Ranked #4,516

Lunar Rails

This railway-building game has companies deliver goods across both hemispheres of the Moon. A wraparound map makes lunar routes more surprising than they first appear.

Strategy Games Economic Science Fiction Crayon Rail System Hexagon Grid

Players

2-6

Play time

180-240 min

Age

10+

Complexity

2.76/5

Rating

6.92

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Part of Mayfair's line of train crayon-rail games. Here you can make deliveries to any part of the moon, which is why they used the double-hemisphere map.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Part of Mayfair's line of train crayon-rail games. Here you can make deliveries to any part of the moon, which is why they used the double-hemisphere map. You can connect from the edge of one map to the corresponding point on the other hemisphere's map. One addition to the events are meteors. When they strike, any rail connect to the point they strike or connecting to any of the 6 dots around that are destroyed. Other events include Decompression, Solar Flares, and Cosmic Rays.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2–5
Play time
180–240 min
Age
10+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
M. Robert Stribula

Publishers

1
Mayfair Games

Linked items

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