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Migration: A Story Of Generations
7.05Build a deck or pool that turns small actions into stronger combos.
Star Trek Iii
6.18Maneuver forces across tactical or historical battle maps.
Mr. Card Game
5.97Build a deck or pool that turns small actions into stronger combos.
Adventurer: A Game Of Man To Man Brawling In The Far Future
6.22Move pieces across a map while planning position and timing.
Colonial Space Wars: New Horizons
7.90Move pieces across a map while planning position and timing.
Street Illegal
5.67Bluff, read opponents, and time reveals around hidden information.
Baseball Strategy
5.84Remember hidden information and use recall to make better choices.
Showbiz
6.09Compete for contested options while managing cost and timing.
Airships: North Pole Quest
7.18Push your luck for bigger rewards while risk keeps building.
Ruthenia
7.15Play event cards to drive map pressure and long-term timing.
Alexander's Campaign
6.75Move pieces across a map while planning position and timing.
Suzerain
5.96Play event cards to drive map pressure and long-term timing.
Sanctuary: The Keepers Era – Lands Of Dawn
7.10Manage cards in hand to time plays, combos, and scoring windows.
Maha Yodha
6.18Manage cards in hand to time plays, combos, and scoring windows.
Shift: The Single Card Ccg
6.24
My Kind Of Town
6.21Commit presence to key areas and fight for influence where it matters.
Shadowlord!
5.76Play event cards to drive map pressure and long-term timing.
Credo!: The Game Of Dueling Dogmas
5.78Vote, persuade, and read the table to push group decisions.
Mwahahaha!
5.67
Ragami
5.89Place workers to claim actions and turn resources into plans.
Hexcalibur
6.54Build routes and networks to connect locations efficiently.
C. C. Higgins Rail Pass
6.38Build routes and networks to connect locations efficiently.
Space Bastards
5.79Commit presence to key areas and fight for influence where it matters.
Road To Enlightenment
5.77Bluff, read opponents, and time reveals around hidden information.