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Street Illegal box art
Rich game profile

Street Illegal

8 track cards (from a total of 48 cards) are used to build a track. Each player gets 5 tempo cards. All players play tempo cards simultaneously and try to get in front of the field. 6 cars are NON-player cars - these are called "Alte Hasen" (old pros) and are controlled by a rule...

Players

1-7

Time

?-?

Age

10+

Weight

1.82

Rating

5.67

Should this hit the table?

Quick read before the metadata.

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.1

Scales well

Strategy 4.7

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Street Illegal has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game is moderately easy to learn, offering a balance between accessibility and depth.

Luck profile

Street Illegal has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have some ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, Street Illegal offers a good balance between luck and player agency.

Overview

What ABG knows about this game

8 track cards (from a total of 48 cards) are used to build a track. Each player gets 5 tempo cards. All players play tempo cards simultaneously and try to get in front of the field. 6 cars are NON-player cars - these are called "Alte Hasen" (old pros) and are controlled by a rule mechanism - the same rules are used when playing this race alone - there are always seven cars in the race (one old pro for example when 6 players are playing) The chips are earned for good maneuvering and may be used in bluffing when attacking other cars.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Files and documents

Rules, aids, translations

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Credits

People and publishers

Designers

1
Heinrich Glumpler

Artists

5
David Bardin Benjamin Barnett William W. Connors Andrea Jaccarino Enrico Spies

Publishers

2
Edition Erlkönig Z-Man Games

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