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Daytona 500 box art
Rich game profile

Daytona 500

Six little plastic cars race around the big Daytona track. The track is three spaces wide except for a sweeping curve at either end. In the curves, the track narrows to two lanes. The outer lane is a passing lane, requiring twice as many movement points to use and in which a car...

Players

2-4

Time

?-?

Age

10+

Weight

1.78

Rating

7.15

Should this hit the table?

Quick read before the metadata.

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

Daytona 500 has a high variability gameboard, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, increasing replay value. The game offers deep strategic possibilities and room for improvement over time. Player interaction is moderate. The game scales well with different numbers of players without compromising its appeal or balance. It is relatively easy to learn, making it accessible to a wide range of players. Overall, Daytona 500 has a strong replayability score of 8.0.

Luck profile

The final luck score for Daytona 500 is 6.33, indicating a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a moderate role.

Overview

What ABG knows about this game

Six little plastic cars race around the big Daytona track. The track is three spaces wide except for a sweeping curve at either end. In the curves, the track narrows to two lanes. The outer lane is a passing lane, requiring twice as many movement points to use and in which a car may not end its turn. Movement points come from play of the special deck of cards. Selecting a card from your hand, you move each of the cars on the card the prescribed number of spaces, trying to position your own car or cars most advantageously while leaving your opponents blocked. Before each race, the six cars are auctioned off, and you bid for them based on the cards in your hand. Payout is based on where your car(s) finished in the race. Most money wins. Suggested game length is three races (each race lasts about 20 minutes), enough to give the luck of the draw a chance to even out.

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Editions

Versions and regional releases

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Credits

People and publishers

Designers

1
Wolfgang Kramer

Publishers

1
Milton Bradley

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