Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
MCS pits 2 or 4 players against each other in this fast-paced simulation of speedway racing.
Core mechanisms
Key systems that shape the decisions players make.
Read the full game description
MCS pits 2 or 4 players against each other in this fast-paced simulation of speedway racing. By using three types of cards - riders, laps and racing - team managers will do the following: - determine their riders' current forms and on their basis assign given riders to particular races; - figure out the track properties which will reveal in which straights and bends charging opponents will reap greatest profits; - race opponents by means of cards currently held in their hands. Racing is the core of the game and its mechanics depends on where it takes place - in straights or bends. The former uses the upper part of each card, while the latter is played with card colours and symbols in the lower section. The game finishes after 15 or 20 races (depending on the number of players) after which the manager whose riders accrued the biggest number of points wins.