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Gib Gas! box art

Gib Gas!

Players

2-6

Time

?-?

Age

8+

Weight

1

Rating

5.82

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

gib gas! has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The expansions add new content and gameplay elements, enhancing the replay value. There is ample room for players to improve their strategy over time, discovering new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may not be the easiest game to learn, it offers a good balance between easiness and depth.

Luck profile

Gib Gas! has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. While players have some ability to mitigate randomness through strategic decisions, luck still plays a significant role in the game. The overall luck dependence is balanced, with a mix of luck and strategy determining the game outcome.

Overview

Gib Gas! is a card game in the new "Carrera Tabletop Games" series by Austrian publisher Stadlbauer. Each round all players select one hand card face-down to set the speed for the current track section. The cards are revealed simultaneously. The player with the "best fitting" speed wins the track section (= VP). Players that have played the same speed collide and cannot win that track section. If players collide they have to move down with a marker on their card representing the status of their race-car. Special cards like "Hold Speed" (copy value of last card), "Pitstop" (take played cards to the hand) and "Roll Die" (extremely slow or very fast) expand the possibilities. The game ends ... ... when the stack of track sections is empty ... when one car is destroyed The players with the most VP (on cards plus the status of the own car) wins. A player who has destroyed his car cannot win.

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Credits

Designers

3
Klemens Franz Hanno Girke Dale Yu

Artists

2
Klemens Franz Andreas Resch

Publishers

1
Carrera Tabletop Games

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