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Showbiz box art
1984 Ranked #15,541

Showbiz

An auction and management game has theater managers hire performers who match public tastes to earn the most money. Preferences change each turn and forecasts can be wrong, so bidding on the right style means balancing insight against uncertainty.

Strategy Games Movies / TV / Radio theme Auction/Bidding Commodity Speculation

Players

2-8

Play time

Not listed

Age

8+

Complexity

2/5

Rating

6.09

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In the game, players take on the roles of theatre managers and must hire performers that will bring in the most money from the public. There are six different styles of performers, and at different times in the game, public opinion will favour different styles.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In the game, players take on the roles of theatre managers and must hire performers that will bring in the most money from the public. There are six different styles of performers, and at different times in the game, public opinion will favour different styles. Public preference is determined by dealing out cards from a special deck. The current opinion is always known, and a possible (but not necessarily accurate) forecast of future preferences is also provided. Each turn, public opinion changes (sometimes to match the forecast, and sometimes into something completely random), then players use a bidding system to acquire contracts with performers. Once contracts have been negotiated, profit is calculated depending on how well performers match the public's desires. By the time twelve turns have been played (and possibly one or two turns sooner), the game will come to an end and the player with the highest score is declared the winner. The game was originally published by the designer in 1984 (or earlier). Hexagames published a German edition (which is the only one that handles up to 8 players) in 1988. Avalon Hill published their edition (with very minor changes) in 1990.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
3–8
Play time
90 min
Age
8+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Derek Carver

Artists

1
George I. Parrish, Jr.

Publishers

3
The Avalon Hill Game Co Hexagames (I) Prestige Games

Linked items

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