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Banque Fatale box art
1997 Ranked #17,192

Banque Fatale

An auction and market game where players bid for cards, manipulate color values, and finish with the most cash. Every bid shifts the market, and chip recovery plus timely card sales reward brinkmanship and careful valuation.

Strategy Games Economic Auction/Bidding Commodity Speculation

Players

3-4

Play time

Not listed

Age

10+

Complexity

2/5

Rating

5.94

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Banque Fatale, players bid with colored chips for cards (called Card Fatales) which show an Ace or Aces in the 5 colors. The value of the colors start at 6 million and rise and fall according to the total chips played.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Banque Fatale, players bid with colored chips for cards (called Card Fatales) which show an Ace or Aces in the 5 colors. The value of the colors start at 6 million and rise and fall according to the total chips played. So if 2+ Blue chips are bid, Blue rises by 2 million. But if only one Blue chip was bid, Blue falls by 1 million and if no Blue chips were bid, Blue falls by 2 million. If a color reaches 11 or 12, there is a pay-out for each Ace of that color you own, 5 or 6 million, and it is reset to 6 million. Then the bid chips are taken back one by one, starting with the player to the left of the auction winner. So if you didn't bid at all, you'll be taking chips from high bidders. Finally, then the starting player can sell a Card Fatale to the bank at its value or values (not one that has just increased). The player clockwise to the starting player is now the starting player. When the deck of 16 cards runs out, cards held are cashed out, chips still held are worth 1 million each (variant suggests they are worth nil) and the most cash wins. It isn't clear if players should hide the cards they own, or if it should be an open knowledge game, which would greatly affect the dynamic. An amusing mechanism that draws you to brinkmanship. Simple and smart, you'd reckon this was a Knizia game, but it's not!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
45 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Stefan Dorra

Artists

2
Silke Bachmann Torsten Schöps

Publishers

1
Blatz

Linked items

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