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Marracash box art
1996 Ranked #2,850

Marracash

Marketplace auction game where shop owners buy businesses and guide color-coded tourists toward profitable stalls. Visitors can earn money in your shops or share profits with rivals, so every move must turn foot traffic into the largest bankroll.

Strategy Games Economic Auction/Bidding Admin: Better Description Needed!

Players

3-4

Play time

Not listed

Age

12+

Complexity

2.17/5

Rating

6.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.2/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Taking on the roles of shop owners in the Moroccan marketplace, players buy various shops, as color-coded tourists in the form of neat little wooden people in hats start showing up at the entry gate.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Taking on the roles of shop owners in the Moroccan marketplace, players buy various shops, as color-coded tourists in the form of neat little wooden people in hats start showing up at the entry gate. Players can then move them into their own like-colored shops to earn money or move them into opponents' shops for a share of the profits. After all the tourists have been placed onto the board, the player with the biggest bankroll takes the victory. This game combines some great auction elements with spatial relationships for an appealing overall effect. Contents: 1 game board 1 blue auction stone 1 counter sheet with: - 24 shop signs (6 each of Ali, Anfa, Omar and Leila) - 4 player aid cards 24 plastic stands 54 pawns = "visitors" (14 yellow, 10 each of red, blue, green and purple) 25 game cards with "souvenirs" Money in different values (500, 200, 100 and 25 Dirhams)

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
3–4
Play time
60 min
Age
12+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Stefan Dorra

Artists

2
Marion Pott Oliver Vogel

Publishers

1
KOSMOS

Linked items

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