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Mercante box art
2012 Ranked #6,448

Mercante

This economic warfare game has merchant houses use agents to buy goods, sell into markets, and earn money and favors. Auctions and political scheming create openings for ruthless interference as players compete to control trade in the city.

Strategy Games Economic Renaissance Auction/Bidding Commodity Speculation

Players

3-5

Play time

Not listed

Age

12+

Complexity

2.85/5

Rating

6.55

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs, and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

A city as large and crowded as Tempest depends on the daily arrival of supplies and foodstuffs, and the wealthiest echelons of society demand the latest goods and luxuries almost as frequently. Domination of this bustling trade is the ultimate goal of every merchant house in the city. In Mercante, you control one of these merchant houses. Deploy your trusted agents to purchase goods from arriving ships and sell them into the most profitable markets. You must also do more – from "enticing" senators to outright skulduggery – to claim your rightful place at the pinnacle of Tempest's merchant class. Do you have the business acumen and ruthlessness required to claw your way to the top? Designed for 3–5 players, Mercante is a game of economic warfare. At the beginning of the game, each player controls one warehouse and two agents. On each turn, goods are purchased at auction and stored in the warehouse to be sold at the various markets when the time is right. Players compete to accumulate crowns to finance their operations, and senatorial favors (victory points) to win the game. The player who accumulates the most money and favors will control all trade and profit in the City-State of Tempest! Number 2 in the Tempest Shared World Game Series

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
60 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

1
Jeff Tidball

Artists

3
Thomas Deeny Andrew Hepworth Jeff Himmelman

Publishers

1
Alderac Entertainment Group

Linked items

No published linked games yet.