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Emira box art
2006 Ranked #7,881

Emira

An auction-driven strategy game has players bid for actions that improve their status and attract princesses with changing preferences. Each player’s secret objective demands a different collection, so every investment competes with rivals’ bids.

Strategy Games Arabian Economic Auction/Bidding Set Collection

Players

3-5

Play time

Not listed

Age

12+

Complexity

2.83/5

Rating

5.91

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Emira the players are Arabian Sheiks looking to expand their harem with more princesses. They try to make themselves more attractive to convince as many princesses as possible to come to live in their harem.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Emira the players are Arabian Sheiks looking to expand their harem with more princesses. They try to make themselves more attractive to convince as many princesses as possible to come to live in their harem. Each round, another princess with different preferences comes into play and chooses the sheik that she is most attracted to. The game is played in several rounds. The 3 to 5 players have auctions where they bid to perform actions: play event cards, buying spice caravans, palace sections, camels, or improve his appearance and status. After all players have performed an action the princess will chose which sheik she prefers (according to her preferences). Each player has a goal card that defines his goal for the game, for example acquire 4 princesses with three specific skills or 6 princesses. 1st Place 2004 Hippodice Spieleautorenwettbewerb (as Harem).

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
3–5
Best with
3–5
Play time
100 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

2
Paul Van Hove Liesbeth Vanzeir

Artists

1
Franz Vohwinkel

Publishers

3
Devir Mayfair Games Phalanx Games B.V.

Linked items

No published linked games yet.