allboardgames.com
Das Amulett box art
2001 Ranked #5,069

Das Amulett

This auction and resource game has players win spells, produce metals, and collect jewels to complete an amulet. Energy stones return gradually from spells, creating a recurring tension between a strong bid now and future flexibility.

Strategy Games Fantasy Auction/Bidding Set Collection

Players

3-6

Play time

Not listed

Age

12+

Complexity

2.59/5

Rating

6.42

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.9/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The objective of Das Amulett is to collect jewels to complete your amulet. You need seven different colored jewels or eight of any kind of jewels to complete the amulet and win the game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The objective of Das Amulett is to collect jewels to complete your amulet. You need seven different colored jewels or eight of any kind of jewels to complete the amulet and win the game. Powerful spell cards are auctioned off each turn using a fixed set of energy stones. (Each player has ten to use throughout the game.) The winning bidder places their winning bid (in energy stones) on the acquired spell card; this card will remain in play for a length of time related to the number of energy stones placed on it. Each turn energy stones are removed from the spell cards, and these energy stones are then available again for future bidding (so these energy stones are recycled throughout the game). The spell cards give each player some resource production (four different kinds of metals) and usually a special ability that can be used in the game. With the metal resources, the jewels are auctioned off on the main board and are acquired by the players in their quest to complete their amulet. Reimplemented by Wizard's Brew

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
3–6
Best with
3–6
Play time
60 min
Age
12+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

2
Alan R. Moon Aaron Weissblum

Artists

1
Franz Vohwinkel

Publishers

1
Goldsieber Spiele