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Suzerain box art

Suzerain

Players

2-6

Time

?-?

Age

12+

Weight

2.42

Rating

5.96

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Suzerain has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies. However, the level of cooperation required is relatively low.

Replay value

Suzerain offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While the easiness to learn score is relatively low, it still offers enough depth to keep players engaged. Overall, Suzerain has a strong replayability score of 7.95 out of 10.

Luck profile

Suzerain has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Suzerain strikes a good balance between luck and strategy.

Overview

Two to six players strive to be first to found a dynasty and be crowned Suzerain of all the realms, in this card game of medieval empire building, courtship, and conquest. Each empire is a pyramid of five levels, built from the bottom up by playing Empire cards or adding counters taken as Spoils of War. You begin the game with a single ruler located on the bottom level, and five cards, representing your initial treasury. Each round players play cards or pass, until all players pass. Then players may go to war against other players. Players must avoid famine, plague and peasant revolts, and war from their neighbors, while trying to build an empire, wed your prince/princess to an influential family, and produce an heir - the first to produce two such couples wins the game. Plays best with four players.

Editions

Edition Year Language Publisher / Region
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Files

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Credits

Designers

1
Thomas Lehmann

Artists

1
Carolyn Wales

Publishers

2
Prism Games TimJim Games

Linked items

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