allboardgames.com
Ragami box art
2012 Ranked #16,106

Ragami

A fantasy strategy game has guardian angels move through a city, solve conflicts, banish demons, and help one another for virtue points. Conflicts require accumulating strength through cubes, cards, allies, and dice before a score threshold ends play.

Strategy Games Fantasy Mythology Deck, Bag, and Pool Building Open Drafting

Players

2-4

Play time

Not listed

Age

8+

Complexity

2.6/5

Rating

5.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.6/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In all cultures there are mythical characters that protect people and help them to solve their problems. Those characters often take the human form with wings and we call them Guardian Angels or RAGAMI.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In all cultures there are mythical characters that protect people and help them to solve their problems. Those characters often take the human form with wings and we call them Guardian Angels or RAGAMI. In this game, each player will play the role of a RAGAMI, winged human form, that travels around inside a city - the board. In this city, there are always people with problems, with their own internal conflicts, that need your help. There are also holy men and demons that can help or oppose to solving these conflicts. The objective of the game is to achieve the highest possible number of Virtue Points (VP). There are several ways to get VP, and consequently there are several strategies one can follow to win the game: solve conflicts, cause demons to disappear, help other RAGAMI, to be the RAGAMI who has solved the highest number of conflicts, etc. But helping people to solve their conflicts is what worths more VPs, and for this you need to have Points of Strength. As many as the strength of the conflict you're trying to solve, which can go from 1 to 6. There are several ways to get Points of Strength: white cubes, cards, holy men, the help of another RAGAMI, or a die. There are Action Dies (which allow to execute a certain number of actions, and it's placement will be made by the last player in the turn order) and there are Action Cards (that may be acquired during the game). In his play, Player can do one of the following actions: move his RAGAMI, move the holy men and the demons, pick cards or solve conflicts. Game ends in the turn when the places of conflicts ends or when a player hit's the 30 points score mark. Game to 2 to 4 players, 10 years up, 60 - 90 min.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Unverified shopping references

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
90 min
Age
8+
Complexity
2.6/5
Credits and catalog connections

Credits

Designers

1
Gil d'Orey

Artists

2
Gil d'Orey Pedro Soto

Publishers

1
MESAboardgames

Linked items

No published linked games yet.