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Star Trek Iii box art
1985 Ranked #15,121

Star Trek Iii

This solitaire science-fiction game collection has players tackle three distinct missions: stop a disruption, endure a test, or outtrade a rival. Each scenario sets a different objective, creating varied pressures from a single box.

Wargames Adventure Economic Area Movement Narrative Choice / Paragraph

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.29/5

Rating

6.18

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Set of three Star Trek themed solitaire games in one box, none of which has anything to do with the movie "Star Trek III", the number 3 being a reference to the three games included.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Set of three Star Trek themed solitaire games in one box, none of which has anything to do with the movie "Star Trek III", the number 3 being a reference to the three games included. In "The Sherwood Syndrome," the Enterprise crew must stop a renegade Federation sociologist who has set up a "king of the world" on a planet with medieval technology -- but they must do this *without* causing any further major disruptions to the planet's society. So you control them as they become the equivalent of Robin Hood and his merry men. Strange. In "The Kobayashi Maru," you take the infamous final Starfleet Academy test and see how far you can get. You can measure yourself against either the standard version of the test, which can't be beaten, or against Kirk's reprogrammed version of the test, which can. In "Free Enterprise," you as the Federation are competing with the Klingons for the allegiance of the Glista, a species obsessed with mercantile trade. You have two weeks to warp back and forth between the Glista worlds and out-trade the Klingons. Playing time is completely arbitrary; it will depend on which variety of which of these games you choose to play and how fast or methodically you choose to play it.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
60 min
Age
12+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

4
Greg Costikyan John M. Ford Doug Kaufman Ken Rolston

Artists

3
Larry Catalano Stephen Crane Kevin Wilkins

Publishers

1
West End Games

Linked items

No published linked games yet.