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Civ: Carta Impera Victoria
6.16Build a deck or pool that turns small actions into stronger combos.
Atlantic Storm
6.55Play suited cards to win tricks and manage timing.
Europe Divided
6.98Build a deck or pool that turns small actions into stronger combos.
Chartered: The Golden Age
7.03Build routes and networks to connect locations efficiently.
Hocus
6.52Build patterns from chosen pieces to unlock scoring opportunities.
Beyond Humanity: Colonies
7.99Build a deck or pool that turns small actions into stronger combos.
Smiths Of Winterforge
6.83Move pieces across a map while planning position and timing.
Evil High Priest
7.11Place workers to claim actions and turn resources into plans.
Colonialism
6.77Play event cards to drive map pressure and long-term timing.
Venice
6.48Place workers to claim actions and turn resources into plans.
Stellar Conquest
6.46Maneuver forces across tactical or historical battle maps.
Familienbande
6.36Manage cards in hand to time plays, combos, and scoring windows.
Drako: Knights & Trolls
7.11Play event cards to drive map pressure and long-term timing.
Siberia
6.77Move forces between areas to control positions and pressure rivals.
The New Science
6.41Place workers to claim actions and turn resources into plans.
The Swarm
6.32Build routes and networks to connect locations efficiently.
Maiden's Quest
6.53Build a deck or pool that turns small actions into stronger combos.
New York City
7.32Compete for contested options while managing cost and timing.
Might & Magic Heroes
6.48Commit presence to key areas and fight for influence where it matters.
Wiraqocha
6.53Place workers to claim actions and turn resources into plans.
Fractal: Beyond The Void
8.02Play event cards to drive map pressure and long-term timing.
Gosu 2: Tactics
6.90Coordinate with teammates around shared goals and table pressure.
Euphrates & Tigris: Contest Of Kings
6.07Manage cards in hand to time plays, combos, and scoring windows.
Guatemala Café
6.25Build routes and networks to connect locations efficiently.