Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Drako: Knights & Trolls is the second game in the Drako series. Two aggressive Trolls have been attacking travellers on the mountain trails.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Drako: Knights & Trolls is the second game in the Drako series. Two aggressive Trolls have been attacking travellers on the mountain trails. The ryal has set a reward for their heads, and an armed group of Knights has set out to earn it. They managed to track down the monsters and find their hideout. Just before dawn they surrounded the Trolls' clearing, preparing an ambush. But when the wind changes, the Trolls sniff them out! A huge rock smashes a tree near the location of the daredevils and a terrible roar breaks the silence as a Troll throws himself into a mad charge. A battle to the death has begun! Each player has a unique deck of cards, and each card has symbols on it to indicate possible actions. The Trolls can move around the game board, attack, throw rocks, charge, and defend themselves from attacks; the Knights can attack with their swords, shoot bows, move individually or in groups, protect themselves with shields, and call reinforcements. Each player can have up to six cards in hand, and managing these cards and maneuvering their characters on the game board are the keys to victory. Has the opponent run out of defense cards? Can a Troll nip the strongest Knight and take him out without opening himself up to attacks from the others? The Knights can attack the Trolls' vital areas to keep them from charging or throwing rocks. If the Trolls kill the Knights before the end of the battle – they win. If the Knights survive or defeat the Trolls, they will return home victorious over the menacing monsters. —description from the publisher