Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Card Play Conflict Resolution
Resolve confrontations by choosing and comparing cards rather than only statistics.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
In battle, there are no equals. Unmatched is a highly asymmetrical miniature fighting game for two or four players. (Note that this set is solely for two players, but it can be combined with other sets, which all serve up to four players.) Each hero is represented by a unique deck designed to evoke their style and legend. Tactical movement and no-luck combat resolution create a unique play experience that rewards expertise, but just when you've mastered one set, new heroes arrive to provide all new match-ups. Robin Hood vs. Bigfoot features the titular heroes. Robin Hood and his outlaws excel at ranged attacks and robbing from their opponents. Bigfoot and his pal, the Jackalope, crash through the forest for quick attacks before disappearing like a figment of the mind. Combat is resolved quickly by comparing attack and defense cards. However, each card's unique effects and a simple but deep timing system lead to interesting decisions each time. The game also features an updated version of the line-of-sight system from Tannhauser for ranged attacks and area effects. The game includes a double-sided board with two different battlefields, pre-washed miniatures for each hero, and custom life trackers that's brought to life with the stunning artwork of Oliver Barrett and the combined design teams of Restoration Games and Mondo Games.