Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The forges of the Dwarven city of Winterforge have fired up once more. The royal centenary contract is up for renewal and only one of the legendary guilds can win the favour of the royal family and claim the contract as their own.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Contracts
Complete specific requirements to earn rewards, income, or victory points.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Loans
Borrow resources now and repay them later, usually with an additional cost.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
The forges of the Dwarven city of Winterforge have fired up once more. The royal centenary contract is up for renewal and only one of the legendary guilds can win the favour of the royal family and claim the contract as their own. In Smiths of Winterforge players take control of a guild that has to earn money and reputation to ensure they are chosen for the royal centenary contract. You earn money by: Taking contracts from the guild precinct Buying components from the market place Using components to craft your contract in the forge and earning money Don’t have enough money to buy the components you need? get a loan from the bank. Just make sure you pay it back before the end of the game. Need a hand finishing your contract? Head to the Tavern and grab some crew to join your guild. There are many paths to riches and reputation, are you going to take the right one?