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Moonrakers box art
2020 Ranked #954

Moonrakers

Spacefaring deck-building game where mercenaries negotiate temporary alliances to complete contracts for prestige and credits. Partners can make an impossible job feasible, but every deal strengthens a rival who is chasing the same leadership.

Strategy Games Card Game Science Fiction Action Points Deck, Bag, and Pool Building

Players

1-5

Play time

60-120 min

Age

14+

Complexity

2.44/5

Rating

7.75

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Moonrakers is a game of shipbuilding, temporary alliances, and shrewd negotiation set in a space-faring future.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Moonrakers is a game of shipbuilding, temporary alliances, and shrewd negotiation set in a space-faring future. The players form a loose band of mercenaries, but while they are united in name, actual alliances are shaky as players are pitted against each other in the quest to become the new leader of the Moonrakers. Moonrakers is a deck-building game in which players choose Contracts to attempt alone or with Allies in order to gain Prestige and Credits. After negotiating terms with Allies, players use their decks of Action cards to play Thrusters, Shields, Weapons, Reactors, and Crew to fulfill the requirements on each Contract. Each type of Action card has additional effects such as extra Actions, drawing additional cards, and protecting players from Hazards encountered while attempting Contracts. Players create powerful decks and gain special abilities by upgrading their ships and hiring Crew Members. This helps them accomplish more difficult and rewarding contracts alone, letting them keep more Prestige and Credits for themselves. Allies negotiate who will receive the Prestige, Credits, and risk of Hazard from Contracts, but if you don't make your offers enticing enough players may be tempted to betray you! The first player to 10 Prestige wins, but be careful as hazards encountered on Contracts reduce your Prestige! -description from designer

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
3–5
Play time
60–120 min
Age
14+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

3
Max Anderson Zac Dixon Austin Harrison

Artists

1
Lunar Saloon

Publishers

1
IV Studio (IV Games)

Linked items

No published linked games yet.