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Thunderstone Advance: Numenera box art
2013 Ranked #2,004

Thunderstone Advance: Numenera

Fantasy deck-building dungeon game where heroes recruit forces, equip for danger, and confront an ancient evil called Doom. Deeper challenges demand stronger decks, so every expedition must balance preparation, light, and the monsters waiting below.

Strategy Games Card Game Fantasy Deck, Bag, and Pool Building Open Drafting

Players

1-5

Play time

60-90 min

Age

12+

Complexity

2.74/5

Rating

7.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Game description from the publisher: The ancient evil known as Doom has decided to make a change. In this new world of Numenera, Doom has manifested as an intelligent virus that controls its hosts.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Game description from the publisher: The ancient evil known as Doom has decided to make a change. In this new world of Numenera, Doom has manifested as an intelligent virus that controls its hosts. The infected are known as "Doomladen" and they know each other regardless of a host's external form. They are lead by powerful beings with strange relics – the Thunderstones – and once again you must defeat them to save the world. In the deck-building game Thunderstone Advance: Numenera, which can be played on its own or combined with other Thunderstone sets, you build a party of heroes to defeat the Thunderstone Bearers. The "Doomladen" mechanism introduced in this game unites various monster groups against you, and new Setting cards take you into the environment of Monte Cook's Numenera RPG.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–4
Play time
60–90 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

4
Joe Babbitt Will M. Baker Edward Bolme Curt Crane

Artists

4
Guido Kuip Brynn Metheney Lee Smith Adrian Wilkins

Publishers

1
Alderac Entertainment Group