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Thunderstone Quest box art
2018 Ranked #453

Thunderstone Quest

Fantasy deck-building adventure game where players recruit heroes, equip a party, and delve into increasingly perilous dungeons. Quest scenarios pair new monsters and tiles with unfolding stories, making each expedition demand a tailored deck.

Strategy Games Card Game Fantasy Deck, Bag, and Pool Building Players: Games with expansions that add solo play

Players

2-4

Play time

60-90 min

Age

14+

Complexity

2.84/5

Rating

7.78

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Thunderstone returns with Thunderstone Quest. Recruit your heroes, arm your party, then visit the dungeon — and the dungeon has new perils not seen in prior Thunderstone releases. All-new dungeon tiles create new challenges and rewards as you explore deeper and deeper in the dungeon. Each quest brings new dungeons as well as new side adventures! Thunderstone is a fantasy deck-building game. Each player starts with a basic deck of cards that they can use to purchase, or upgrade to, other, more powerful cards. Thunderstone Quest brings new play modes to the table. The game will tell a specific story with a series of pre-set dungeon tiles, monsters, heroes and support cards. Each will come with a series of mini-adventures and a story booklet that tells players what happens as they progress through the scenarios. Once players have completed the quests they will be able to enjoy great replay value with the available selection of monsters, heroes, and support cards, as well as the new dungeon tiles, by choosing random set-ups before the start of play. Aside from heroes such as wizards, fighters, rogues, and clerics, cards will include supplies that heroes need like weapons, spells, items, or light to reach further into the dungeon. The dungeon deck is created by combining several different groups of monsters together. Certain groups of monsters may be more or less susceptible to different hero types, so players have to take this into account when they choose what to buy.

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Shopping

Where to buy

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
60–90 min
Age
14+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

3
Mike Elliott Bryan Reese Mark Wootton

Artists

3
Jason Engle Matt Paquette & Co. David Su

Publishers

1
Alderac Entertainment Group

Linked items

No published linked games yet.