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Stellar Conquest box art
Rich game profile

Stellar Conquest

First published by Metagaming in 1975 (later as a boxed edition in 1979), Stellar Conquest is considered to be one of the first 4X (eXplore, eXploit, eXpand, eXterminate) board wargame. It plays four, but can be adapted for more players with the addition of extra sets of pieces....

Players

2-4

Time

240-480

Age

12+

Weight

3.05

Rating

6.46

Should this hit the table?

Quick read before the metadata.

Stellar Conquest has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Stellar Conquest has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Stellar Conquest has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for improvement in tactics and strategies. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the easiness to learn score is still within an acceptable range. Overall, Stellar Conquest has a strong replayability score of 7.8.

Luck profile

Stellar Conquest has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, which reduces the overall luck dependence. The final luck score for Stellar Conquest is 7.67, indicating that the game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

First published by Metagaming in 1975 (later as a boxed edition in 1979), Stellar Conquest is considered to be one of the first 4X (eXplore, eXploit, eXpand, eXterminate) board wargame. It plays four, but can be adapted for more players with the addition of extra sets of pieces. It is also possible to replace the deck of stars with random generation tables.

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
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Rules, aids, translations

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Credits

People and publishers

Designers

1
Howard Thompson

Artists

5
Winchell Chung Frank Kelly Freas Dale Sheaffer James Talbot Brian Wilson

Publishers

2
The Avalon Hill Game Co Metagaming

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