Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Economic SF wargame set in the asteroid belt in the year 2076.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Economic SF wargame set in the asteroid belt in the year 2076. In the basic game, two, three, or four players control mining companies that mine asteroids for ore, gas, and highly dangerous shards of CT (contra-terrene matter -- a name for antimatter lifted from the Seetee novels of Jack Williamson). These commodities are traded for credits at the three major planetoid stations. Vicious fights can break out over control of particularly lucrative asteroids. The players have to agree on the winning conditions: The winner is either the first player to one million, ten million, or a hundred million credits, or the wealthiest player after a set timespan elapses. (The playing time is, accordingly, completely arbitrary; two hours is probably too short, but seems like a sane number.) In the advanced game, an additional player plays the Peace Keeping Force (PKF), whose role is ironically not to stop the fighting, but to suppress revolts and other conflicts just enough to keep prices of ore and gas low. The PKF player achieves partial victory if the price of either commodity is below 200 credits at the end of the game, or decisive victory if the prices of both commodities are below 200 credits. Includes: 480 counters