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Belter: Mining The Asteroids, 2076 box art
1979 Ranked #17,716

Belter: Mining The Asteroids, 2076

A science-fiction economic conflict game where mining companies extract asteroid resources and trade them for credits at planetoid stations. Control of lucrative asteroids can trigger fights, while players choose the wealth condition for victory.

Wargames Economic Industry / Manufacturing Grid Movement Hexagon Grid

Players

2-5

Play time

Not listed

Age

12+

Complexity

3.21/5

Rating

6.13

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Economic SF wargame set in the asteroid belt in the year 2076.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Economic SF wargame set in the asteroid belt in the year 2076. In the basic game, two, three, or four players control mining companies that mine asteroids for ore, gas, and highly dangerous shards of CT (contra-terrene matter -- a name for antimatter lifted from the Seetee novels of Jack Williamson). These commodities are traded for credits at the three major planetoid stations. Vicious fights can break out over control of particularly lucrative asteroids. The players have to agree on the winning conditions: The winner is either the first player to one million, ten million, or a hundred million credits, or the wealthiest player after a set timespan elapses. (The playing time is, accordingly, completely arbitrary; two hours is probably too short, but seems like a sane number.) In the advanced game, an additional player plays the Peace Keeping Force (PKF), whose role is ironically not to stop the fighting, but to suppress revolts and other conflicts just enough to keep prices of ore and gas low. The PKF player achieves partial victory if the price of either commodity is below 200 credits at the end of the game, or decisive victory if the prices of both commodities are below 200 credits. Includes: 480 counters

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
1
Play time
120 min
Age
12+
Complexity
3.2/5
Credits and catalog connections

Credits

Designers

2
Frank Chadwick Marc W. Miller

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

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