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Fifth Frontier War box art

Fifth Frontier War

Players

2-4

Time

240-360

Age

12+

Weight

3.09

Rating

6.73

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction

Replay value

The game offers a high degree of variability and strategic depth, with expansions available to enhance the gameplay. It scales well with different player counts and has a moderate learning curve, resulting in a solid replayability score of 7.8.

Luck profile

The final luck score for Fifth Frontier War is 7, indicating a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

A basic hex-and-counter wargame set in the Spinward Marches of the Traveller RPG universe. Designed as a campaign aid for Traveller but a playable game on its own. Movement of units are generally pre-plotted and executed simultaneously, combat then occurring where necessary. Each turn is one week, each hex one parsec. Components: 22" X 26" Game Map; 720 Counters; Four 8.5" x 11" Chart Sheets; Two Dice Box

Editions

Edition Year Language Publisher / Region
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Credits

Designers

3
John Astell Frank Chadwick Marc W. Miller

Artists

2
Rich Banner Naoyuki Kato

Publishers

2
Game Designers' Workshop (GDW Games) Hobby Japan

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