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Starforce 'alpha Centauri': Interstellar Conflict In The 25th Century box art
1974 Ranked #8,412

Starforce 'alpha Centauri': Interstellar Conflict In The 25th Century

A science-fiction wargame has players maneuver starship forces and stations through three-dimensional space to meet objectives. Simultaneous hidden movement creates uncertainty until enemies occupy the same space and battle begins.

Wargames Science Fiction Wargame Action Queue Grid Movement

Players

1-3

Play time

Not listed

Age

12+

Complexity

3.44/5

Rating

6.36

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

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How it plays

How does it play?

Adapted from the box: The game is a simulation of events within a conjectural future history in which telekinesis is used to move ships through space.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Adapted from the box: The game is a simulation of events within a conjectural future history in which telekinesis is used to move ships through space. It is played on a map which displays 74 star systems in a three-dimensional "sphere" of space measuring roughly 40 light years in diameter, with Earth's home system at the center. A grid of hexagons printed over the map is used to regulate movement and position of pieces. Pieces' exact locations are not known until they "meet" in the same three-dimensional "hex space". The pieces in the game represent groups of four interstellar spaceships (StarForces) and space stations (StarGates). Each Player maneuvers his pieces (via Stellar Shifting) to engage those of the enemy. Movement is plotted and executed simultaneously. The game proceeds this way (for a specified number of turns) as the players try to achieve the objectives set forth in the rules. No prior knowledge is required to play the game - just a little ingenuity and common sense. Battles take place when units are in the same three-dimensional location. In the Basic Game, the attacking Player compares the total variable strengths of the involved units and consults a simple probability table to determine the outcome of each battle. In the Advanced Game, a small tactical maneuver map is used. When enemy forces engage on the main map, they are transferred to the tactical display. Here they move (in three dimensions), attack and defend using a fixed number of action points per tactical turn. Combat outcomes result in pieces not being destroyed but being "randomised"; usually to a location far from all the action. Part of the StarForce Trilogy box set, along with Outreach and StarSoldier. There are also special rules to use Starsoldier as a tactical game for StarForce.

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Editions

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
1–3
Best with
1
Play time
240 min
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

1
Redmond A. Simonsen

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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