Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
14th October 1806: The clash between the new French ideas about war regarding movement and psychological energy and the old fashioned Prussian traditions on discipline and invincibility.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Square Grid
Use an orthogonal grid where position and adjacent spaces shape movement or placement.
Read the full game description
14th October 1806: The clash between the new French ideas about war regarding movement and psychological energy and the old fashioned Prussian traditions on discipline and invincibility. Degree of difficulty: 4/6 Contents: Rigid, plastic cardboard box printed in 5 colors, giving the indications of the number and age of players, the duration of the game, the level of difficulty and the historical setting. 131 pieces in plastic, matte finish cardboard, cut and printed on both sides, they represent the units taking part in the battle with their movement and combat factors. Board in rigid, thick cardboard plastic with a matte plastic finish, cut in 5 pieces and printed in 5 colors. Cardboard tables to determine the results of combat and artillery fire. Calendar showing the entry of forces that were not present at the beginning of the game. Training table. Rule booklet in 4 languages with examples. Plastic storage tray and dice.