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Eylau: Napoleon's Winter Battle, 1807 box art
1980 Ranked #12,410

Eylau: Napoleon's Winter Battle, 1807

Historical hex wargame has opposing commanders reorganize, maneuver, and fight for towns and morale during a winter battle. Weather, darkness, command limits, and formation demoralization make every advance increasingly fragile.

Wargames Napoleonic Wargame Hexagon Grid Ratio / Combat Results Table

Players

2-4

Play time

Not listed

Age

12+

Complexity

2.85/5

Rating

6.73

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Sub-title is "Napolean's Winter Battle, 1807".

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Sub-title is "Napolean's Winter Battle, 1807". Components consist of the following: a Large, Thin, Colorful BOX; RULES Booklet; a 6-Sided-DIE; a TURN Record/RUSSIAN Command/DEMORALIZATION Chart; a UNIT ID Chart with REINFORCEMENT/Sequence of Play/Reorganization/Summary of Morale Adjustments on other side; a TERRAIN Chart with Combat Results/Bombardment Results/COSSACK Attack/ARTILLERY Range Tables/Weather Charts on reverse side; a Set of 240 Cardboard Counters; and the 22-inches by 34-inches Mapsheet of the battle area. As is usual with this company, ALL the components are of top-notch quality with the Mapsheet having 5 colors: BLUE-Water Features; Light GREEN-Forests; RED-Main Roads & GAME title block; BLACK-Printing,Towns & Minor Roads; and BROWN-Slopes. The cardboard Counters are very good and uncluttered looking with the French being BLUE with BLACK & WHITE printing while their Leaders are WHITE with BLUE printing. The Russians are GREEN with BLACK & WHITE printing, Leaders are WHITE with GREEN printing, COSSACKS are GREY with BLACK printing, and PRUSSIANS are WHITE with BROWN printing. The units with WHITE printing represent ELITE unit types. Sequence of Play is phases: 1.Reorganization; 2.Movement; 3.Combat; and for the RUSSIANS-4.Command. There are Special Rules for certain Leaders, Commanders, Assault Units, the Cossacks, Weather, and Darkness(dusk & night). Victory is tallied by occupying Towns, killing Leaders- while eliminating Napoleon results in Automatic Victory, Demoralizing Unit's Formations and only one side will receive Victory Points for their Morale level, whichever is lowest at the end of 28 turns. The higher amount subtracts the lower and compares this to the Victory Level to determine which kind they achieved. Games System: Scale: 150 yards (137 m)/ hex Time: 30 min/GT Strength: Battalion-Regiment/ counter

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
1–3
Play time
180 min
Age
12+
Complexity
2.9/5
Credits and catalog connections

Credits

Designers

3
John Astell Frank Chadwick Rik Fontana

Publishers

1
Game Designers' Workshop (GDW Games)

Linked items

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