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L'armeé Du Nord: The Belgian Campaign 1815 box art
1993 Ranked #8,788

L'armeé Du Nord: The Belgian Campaign 1815

A Napoleonic campaign wargame has French, Prussian, and Allied commanders mobilize armies and fight across Belgium. Napoleon seeks to defeat enemies separately, while opponents must unite before the French advance overwhelms them.

Wargames Napoleonic Wargame Hexagon Grid Simulation

Players

1-5

Play time

Not listed

Age

12+

Complexity

2.82/5

Rating

6.97

Harder to teach Highly interactive Deep strategy

Overview

At a glance

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ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"For all Frenchmen of courage, the time has come to conquer or die" With these words Napoleon launched 125,000 men across the Belgian frontier . .

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"For all Frenchmen of courage, the time has come to conquer or die" With these words Napoleon launched 125,000 men across the Belgian frontier . . . . L'Armée du Nord for his final campaign: Waterloo. Man for man they were arguably the best troops he had ever commanded. They were the veterans, chosen from among the half a million men that answered the call to arms in the frantic mobilization following his dramatic return from exile. Each man burned with the desire to revenge the humiliating reverses of the past few years. Ahead lay the crossing of the Sambre River at a place called Charleroi; an intersection barely visible on their maps called Les Quatre Bras; a sleepy little village on the banks of the meandering Ligny brook; a narrow bridge at a place called Genappe; a bustling little town called Wavre; and another intersection set amidst the gently rolling Brabantine farmland. . . .a place called Mont. St. Jean . . . . just south of the village of Waterloo. The road to Brussels then was a straight shot north. Two days of hard marching would see them in the capital, three if they had to fight a battle. . . As Napoleon, can you mass the French in time to crush each Allied army in succession? As Blücher or Wellington, can you mobilize, and then unite on the field of battle to stop the sheer torrent of energy that is. . . .Napoleon? The game includes three 34" x 22" beautifully illustrated maps and one and 1/2 counter sheets. GAME SYSTEM: - scale = 700m/hex, - time = 2hours/GT, - strength = 1,000men (Inf); 500horsemen (Cav); 1 Battery of guns (Art)/SP.

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–3
Play time
300 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Ed Wimble

Artists

2
Clément-Auguste Andrieux Rick Barber

Publishers

3
AGEMA Clash of Arms Games Tilsit

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