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Civ: Carta Impera Victoria box art

Civ: Carta Impera Victoria

Players

2-4

Time

20-60

Age

8+

Weight

1.93

Rating

6.16

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game Civ: Carta Impera Victoria has a high level of direct confrontation and strategic depth in confrontation. Players must frequently pay attention to and react to each other's strategies and turns. However, the game does not emphasize cooperation as much. Overall, it offers a good balance of player interaction.

Replay value

Civ: Carta Impera Victoria has a high replayability score due to its strong variability in gameplay, strategic depth, and adaptability to different player counts. The game offers fresh experiences each time it is played, with the potential for players to discover new tactics and strategies. The presence of expansions adds additional content and gameplay elements, further enhancing the replay value. While the game may not be the easiest to learn, it strikes a good balance between accessibility and depth, making it engaging for both new and experienced players.

Luck profile

The final luck score for Civ: Carta Impera Victoria is 7, indicating a moderate level of luck influence in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

CIV: Carta Impera Victoria is a game of CIVilization and diplomacy in which you develop your own civilization. Be the first to reach supremacy in one field to make history, but keep an eye on how your opponents are advancing. Forming a temporary alliance might be the best way to keep a player from triumphing…and remember that offense is sometimes the best defense! In more detail, a player wins when they reach supremacy in a field; if this doesn't happen, when no more cards can be drawn, the game ends and players go through a majority scoring to determine the winner. CIV includes six fields of competition: Army, Religion, Economics, Science, Culture, and Utopia. The 104 cards in the game are split in three ages, which represent the natural evolution of global civilization through the timeline, but the cards of each field aren't split equally. Once the second age has finished, for example, if you haven't yet reached supremacy of Religion, it's time to think about another strategy. Each field gives powers to the player who succeeds in reaching the limit of cards in their play area (depending on the number of players). There are different kinds of powers, two levels of permanent effects, and one sacrifice effect for each field. Using these powers in combination will be necessary to be the first to reach supremacy — but using these powers is also a way to keep competitors from reaching victory. You will need all your diplomacy skills to get help from others and prevent the leading player from winning, yet today's friend could be tomorrow's enemy, so pay attention to all and think about which combination of powers might lead to a surprise victory! Be the first to use it! The game includes rules for 1v1 play, 2v2 team play, and 3-4 player games.

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