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Little Factory box art
2020 Ranked #4,743

Little Factory

A resource-conversion card game where players produce materials, trade for better cards, and construct buildings for victory points. Each new building expands future options, creating productive chains that can accelerate a player toward the winning threshold.

Card Game Industry / Manufacturing Deck, Bag, and Pool Building Multi-Use Cards

Players

1-4

Play time

20-40 min

Age

12+

Complexity

1.95/5

Rating

6.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Little Factory, first released as Goods Maker, is a resource management and building construction card game for 2-4 players with a playing time of about 30 minutes.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Little Factory, first released as Goods Maker, is a resource management and building construction card game for 2-4 players with a playing time of about 30 minutes. Players increase their assets by processing resources into other resources, such as turning wood into wood or charcoal, or turning charcoal and flour into bread. If you increase your assets, you can build a building and use that building to acquire resources and victory points more quickly. The more buildings players construct, the more actions that become available on future turns. On a turn, players take one of two actions: Production: Choose a resource card or building card in the production action area, and gain the item shown on it; or, Trade: Discard resource cards from your hand to acquire resource or building cards of the same value or less from the available cards. In addition, players can use the effects of each building they own once per turn (including on the turn during which they were acquired). An example of a building effect is: exchanging a thread card in hand for cloth available in the play area. Chain together cards, buildings, and actions to create more victory points. The player who collects 10+ victory points first wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–4
Best with
2–4
Play time
20–40 min
Age
12+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Shun Taguchi Aya Taguchi

Artists

3
Sabrina Miramon Hotori Satose (?????) Aya Taguchi

Publishers

1
Studio GG

Linked items

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