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Guns & Steel box art
2015 Ranked #4,685

Guns & Steel

A civilization-building card game where players develop resources, armies, and wonders to build the greatest empire. Every card can serve as a resource or development, creating a constant tension between immediate production and long-term accomplishments.

Strategy Games Card Game Civilization Action Retrieval Deck, Bag, and Pool Building

Players

2-4

Play time

45-60 min

Age

14+

Complexity

2.41/5

Rating

6.30

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Technology is a double-edged sword. We have grown accustomed to the comforts of civilization, but at the same time we are always creating bigger bloodier methods of destruction.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Technology is a double-edged sword. We have grown accustomed to the comforts of civilization, but at the same time we are always creating bigger bloodier methods of destruction. Will you focus on civil developments to speed up production, or will you build powerful armies to lay waste to your enemies? Do you build wonders that leaves a permanent heritage for mankind, or do you want to seize it from those who are not worthy? Guns & Steel combines the variety of hand building with a unique card flipping mechanism, and enables 2-4 players to compete throughout the ages, struggling to build the greatest empire of the world. Enjoy a tightly packed strategy game that will force you to make challenging decisions on every turn, and experience the rise & fall of nations in just an hour's time. Turn Overview Resource Phase Play a card face-down as a resource card. Development Phase Play a card face-up as a development card. Purchase Phase May buy one card from supply. End of Turn Phase 0 or 1 card in hand: Check if you can gain a wonder. Retrieve cards to hand. 2 or more cards in hand: Do nothing. Game ends when all wonders are taken, or when all Space age cards have been bought. The player with most VP on their cards win the game.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
45–60 min
Age
14+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Jesse Li

Artists

3
Jody Henning mango YLAR

Publishers

1
Moaideas Game Design

Linked items

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