allboardgames.com
Guns & Steel: Renaissance box art
2016 Ranked #7,004

Guns & Steel: Renaissance

A civilization card game in which players use resources, developments, purchases, and wonders to earn glory. New Renaissance cards and mechanisms create shifting ways to leave the strongest historical legacy.

Card Game Civilization Deck, Bag, and Pool Building Take That

Players

2-4

Play time

40-70 min

Age

12+

Complexity

2.67/5

Rating

6.96

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The world is a dynamic place, always changing and never stops flowing. New and improved ways are challenging traditional values and, with the wave of renaissance sweeping through, you will not be spared.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The world is a dynamic place, always changing and never stops flowing. New and improved ways are challenging traditional values and, with the wave of renaissance sweeping through, you will not be spared. With great power comes great responsibility to provide stability and protection, resulting in a new golden age. Endure the tides of time, and leave an epic impression of your civilization upon the heritage of mankind. Guns & Steel: Renaissance is a standalone expansion for Guns & Steel, providing new cards and new mechanisms that can be played by itself, or combined with the base game to provide a rich and dynamic adventure throughout history. Here's the overview of a player's turn during the game: Resource Phase Play a card face-down as a resource card. Development Phase Play a card face-up as a development card. Purchase Phase May buy one card from supply. End of Turn Phase 0 or 1 card in hand: Retrieve cards to hand. 2 or more cards in hand: Do nothing. Check if you can place glory cubes on a wonder. The game ends when all of the wonders are taken, or when all space age cards have been bought, or when a player has 15 VP tokens. At this point, whoever has the most VP wins.

Browse all classifications

Shopping

Where to buy

No verified retailer offers are available yet. The references below may still help you continue your search.

Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
40–70 min
Age
12+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

1
Jesse Li

Artists

3
GUOXY mango YLAR

Publishers

1
Moaideas Game Design

Linked items

No published linked games yet.