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The Manhattan Project: Chain Reaction box art
2016 Ranked #3,180

The Manhattan Project: Chain Reaction

Atomic arms-race strategy game where small nations acquire materials, personnel, and technology to build bombs. Reaching the nuclear threshold triggers the endgame, so every espionage and production choice must outpace rival ministers before they arm first.

Strategy Games Card Game Industry / Manufacturing Hand Management Players: Games with Solitaire Rules

Players

1-5

Play time

30-40 min

Age

12+

Complexity

1.86/5

Rating

6.46

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The world is again threatened with war! As the War Minister of your small nation, you have been tasked with confronting aggression by developing atomic bombs for your country.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The world is again threatened with war! As the War Minister of your small nation, you have been tasked with confronting aggression by developing atomic bombs for your country. Your spies have stolen the needed technology, but you need to acquire the materials and personnel to get the job done before your rival nations do. Once someone has built 10 megatons of bombs, the final round will finish, and the player with the most bombs will win, their nation’s survival assured! To do this, you will be playing cards representing the training and use of teams of laborers, scientists, and engineers to complete various plans, until you have assembled enough bombs to win! Stand alone game based on the popular "Manhattan Project" board game by Minion Games, this is a simpler card-only game using dual-purpose cards in a quick and exciting race to completion.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–4
Play time
30–40 min
Age
12+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
James Mathe

Artists

2
Clay Gardner Sergi Marcet

Publishers

3
Czacha Games Minion Games PaperGames (III)

Linked items

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