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Fantastic Factories box art
2019 Ranked #505

Fantastic Factories

Engine-building game where manufacturers acquire blueprints, train workers, and turn dice into goods and prestigious factories. Simultaneous work phases reward finding the right activation order to chain a small set of resources into greater output.

Family Games Card Game Dice Multi-Use Cards Open Drafting

Players

1-5

Play time

45-60 min

Age

14+

Complexity

2.21/5

Rating

7.45

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

It's a manufacturing arms race! Compete against other players as you try to build the most efficient set of factories in the shortest time. You must carefully manage your blueprints, train your workers, and manufacture as many goods as possible in order to achieve industrial dominance! In Fantastic Factories, you race to manufacture the most goods or build the most prestigious buildings. There are elements of dice rolling, worker placement, engine building, resource management, tableau building, simultaneous play, and some card drafting. Each round is split into two phases, the market phase and the work phase. During the market phase, you choose to either acquire a new blueprint for free or pay to hire a contractor. Blueprints are used to construct new factories during the work phase. Contractors can be used to reinforce your strategy by providing resources or allowing you to roll additional dice. You need to be mindful of what cards are available in the marketplace and the strategies your opponents may be pursuing. During the work phase, all players simultaneously roll their dice and use their dice as workers to run factories. Factories start as blueprints and need to be constructed. Once constructed, each factory can be used once each turn. Worker placement can happen in any order and figuring out the correct sequence can enable a powerful chain of actions. Additionally, you can build training facilities that allow you to manipulate the dice values of your workers. Each work phase is like solving a unique worker placement puzzle in order to optimize your output of resources and goods. Once any player has manufactured 12 goods or constructed 10 buildings, the game end is triggered and one additional and final round is played. The player with the most points wins (combination of building prestige and manufactured goods). With over 30 unique blueprints and countless synergies across buildings, each game is unique. Fantastic Factories offers a lot of replay value and satisfaction as players discover new factory engines with each game. —description from the publisher A large collection of solo puzzles have also been created for Fantastic Factories along with official tools to create more. This puzzle collection can be found in the BGG Play-By-Forum area.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–5
Best with
1–5
Play time
45–60 min
Age
14+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

2
Joseph Z Chen Justin Faulkner

Artists

1
Joseph Z Chen

Publishers

1
Metafactory Games

Linked items

No published linked games yet.