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Air, Land, & Sea: Spies, Lies, & Supplies box art

Air, Land, & Sea: Spies, Lies, & Supplies

Players

2-4

Time

15-30

Age

14+

Weight

1.9

Rating

7.90

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

Air, Land, & Sea: Spies, Lies, & Supplies has a high level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, the game does not emphasize cooperation as much.

Replay value

The game air, land, & sea: spies, lies, & supplies has a high replayability score due to its high variability gameboard, expansions available, strategic depth, scalability, and moderate easiness to learn. The game offers different experiences each time it is played, has impactful expansions, allows room for players to improve their strategy, adapts well to different player counts, and is moderately easy to learn.

Luck profile

Air, Land, & Sea: Spies, Lies, & Supplies has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

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