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Mush! Mush!: Snow Tails 2
6.91Manage cards in hand to time plays, combos, and scoring windows.
The Arrival
6.60Commit presence to key areas and fight for influence where it matters.
Triplock
6.30Coordinate shared actions while clues or threats pressure the group.
Die Fugger
6.43
Bremerhaven
6.55Place workers to claim actions and turn resources into plans.
Stellarion
7.43
Basilica
6.54Place tiles carefully to build spatial scoring patterns.
Krosmaster Arena 2.0
7.19Move pieces across a map while planning position and timing.
Filthy Rich
6.39Roll dice and choose how to use the results for tactical outcomes.
Dwergar
7.14Spend limited actions each turn to balance movement, setup, and scoring.
Air Baron
6.41Commit presence to key areas and fight for influence where it matters.
Rise Of The Necromancers
7.25Commit presence to key areas and fight for influence where it matters.
Epic Resort
6.43Place workers to claim actions and turn resources into plans.
Source Of The Nile
6.52Roll dice and choose how to use the results for tactical outcomes.
Viktory Ii
6.89Maneuver forces across tactical or historical battle maps.
Paradox
6.99Build patterns from chosen pieces to unlock scoring opportunities.
Targui
6.40
Ancient Civilizations Of The Inner Sea
6.61Commit presence to key areas and fight for influence where it matters.
Scarab Lords
6.02Build a deck or pool that turns small actions into stronger combos.
Bretagne
6.69Place workers to claim actions and turn resources into plans.
Deja Vu: Fragments Of Memory
7.07Build a deck or pool that turns small actions into stronger combos.
Chang Cheng
6.16Remember hidden information and use recall to make better choices.
Ninja: Legend Of The Scorpion Clan
6.48Use clues and contradictions to deduce hidden information.
Rattus Cartus
6.49Place workers to claim actions and turn resources into plans.