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Viktory Ii box art
2006 Ranked #5,106

Viktory Ii

This modular-map wargame has players explore territory, build towns, and wage war for domination. Captured or supported cities determine force strength, so expansion and conflict reshape the balance of power.

Wargames Exploration Miniatures Hexagon Grid Modular Board

Players

2-8

Play time

Not listed

Age

10+

Complexity

2.41/5

Rating

6.89

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

VIKTORY II builds upon its predecessor, VIKTORY, also by Viktory Games. http://www.viktorygame.com A light wargame that lasts 1-4 hours, VIKTORY II features simple rules, 861 individual game components, and an aggressive style of play that avoids inaction and turtling.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

VIKTORY II builds upon its predecessor, VIKTORY, also by Viktory Games. http://www.viktorygame.com A light wargame that lasts 1-4 hours, VIKTORY II features simple rules, 861 individual game components, and an aggressive style of play that avoids inaction and turtling. VIKTORY II is loosely based on 19th century warfare and supports up to eight players fighting for game domination, either through direct player elimination or alternately through player subjugation. Each player has custom designed infantry, cavalry, artillery and frigate units waging war upon a modular hex map comprised of mountain, forest, plains, grassland, and water hexes. The modular map is scalable and customizable, allowing larger or smaller maps to be played for either longer or shorter games. During the game, players explore the map by moving units and building towns and cities. When they encounter other players, fighting begins. Combat is fought through dice rolling based upon the number of different types of units engaged in battle, the terrain being fought upon, and the presence of a town or city. The fighting units are maintained by towns and cities through a unique support system, and gained or lost as their supporting towns and cities are built or captured.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–8
Best with
2
Play time
60 min
Age
10+
Complexity
2.4/5
Credits and catalog connections

Credits

Designers

1
Peter Morrison

Artists

1
Peter Morrison

Publishers

1
Morrison Games

Linked items

No published linked games yet.