Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Richard Borg heads into space in this exciting new Commands & Colours board game – including two complete fleets of hard plastic starships! Red Alert: Space Fleet Warfare allows two to six players to duke it out in space.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Modular Board
Build the play area from interchangeable sections that vary between games.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
Richard Borg heads into space in this exciting new Commands & Colours board game – including two complete fleets of hard plastic starships! Red Alert: Space Fleet Warfare allows two to six players to duke it out in space. The play of command cards drives the action and creates a "fog of war", while battle dice resolve combat quickly and efficiently. Combat cards add an element of suspense and challenge players to maintain their star token reserves to power their Combat cards through the course of a battle. The action on a combat card may hinder the opposition forces, enhance a player’s units, or may instantly change the course of a battle. An assortment of task force cards allow players to quickly deploy a fleet of starships. In addition to these task force units, players can augment and customize their fleets with support vessels. —description from the publisher