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Rise Of The Necromancers box art
2018 Ranked #5,083

Rise Of The Necromancers

This fantasy strategy game has players develop necromancers, raise undead armies, and seize control of the land. Advancing through academies, dungeons, artifacts, and territorial battles creates multiple routes toward the ultimate throne.

Strategy Games Fantasy Horror Area Majority / Influence Movement Points

Players

2-5

Play time

45-120 min

Age

13+

Complexity

2.29/5

Rating

7.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Are you evil? Maybe just a little?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Are you evil? Maybe just a little? Then unleash your most wretched forces and seize power! To become the Necromancer King, you have to master dark magic, raise an army of undead minions, explore festering dungeons, and research ancient artifacts and spells. Rise of the Necromancers is an evil strategy game for 2-5 players, in which each player controls a Necromancer struggling for absolute dominance. Rise of the Necromancers is based on a classic fantasy narrative with character development as well as territorial strategy. The objective of the game is to develop your Necromancer and take control of the lands. Each player starts out as an aspiring Necromancer who can study spells, craft artifacts and eventually graduate from one of four academies. In time, your Necromancer can attract their own apprentice and assemble an undead army of minions to rule the lands. Your Necromancer can venture into dungeons where they will encounter wonders and dangerous creatures — and perhaps meet new companions. In the end, your Necromancer might be able to return to their academy and become Headmaster — or even seize the foulest of thrones as the Necromancer King. Each player moves their miniature Necromancer around the game board to gather resources, spells and artifacts, enter dungeons, battle cities and fight rival Necromancers. Throughout the game, Necromancers can increase their combat and movement abilities as they amass their armies. A Necromancer's minions can also be left behind to protect conquered cities and dungeons. In addition to the game's territorial component, the players compete in collecting spells, artifacts and minions affiliated with the four academies. Enough elements of the same color can make you Headmaster of an academy. The game has a varying starting set-up, so no two games are ever the same.

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Editions

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Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
2–5
Best with
2–5
Play time
45–120 min
Age
13+
Complexity
2.3/5
Credits and catalog connections

Credits

Designers

2
Thorbjørn Christensen Christoffer Kyst

Artists

1
Jonas Springborg

Publishers

2
Mythic Games Sore Loser Games

Linked items

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